1.0 The GVFHL
1.1 About the GVFHL
The GVFHL stands for “Global Viking Fantasy Hockey League”. The GVFHL is a simulation-based league that uses FHLSim software.
1.2 Code of Conduct
The GVFHL’s Code of Conduct applies to both General Managers and those in league management positions. Everyone in the GVFHL must act in an appropriate manner towards one another. Treat others how you want to be treated. Be polite and courteous to other General Managers and show them respect. Debates on the forums, as well as friendly trash-talking against rivals, are encouraged, but know where to draw the line. Any racist remarks or other disrespectful comments can lead to immediate dismissal from the League. Any cheating or collusion will lead to immediate dismissal. Members who do not abide by the GVFHL’s Code of Conduct will be subject to dismissal.
1.3 Commissioner
The Commissioner is responsible for the operations of the entire League. That is me.
1.4 Ratings Committee
Ratings from the CDNHL will be used, those are NHL re-rates based on the previous NHL season.
Members of the Rating Committee are shown in the dedicted League Positions Topic in the forum. The RC's primary responsibility is to set up they rating challenges each off season.
2.0 General Managers
2.1 Duties
GVFHL General Managers are required to complete certain duties on a regular basis. These duties include, but are not limited to, the following:
• Updating rosters and lines before each one of their team’s games;
• Making trades to improve their franchise;
• Signing players;
• Balancing their team’s finances and avoiding bankruptcy;
• Keeping their team within the Roster limit;
• Participating in the Entry Draft and Free Agency processes;
• Checking and responding to emails and private messages in a timely fashion;
• Actively participating in forum discussions;
• Submitting front page news articles about their team on a regular basis.
A General Manager who fails to complete the above duties will be subject to dismissal.
2.2 Participation
General Managers must be active in the league. Staying up-to-date with league news; regularly reading the message boards; and engaging in message board discussions is mandatory. The message boards are an important part of the league and all General Managers must verify the message boards on a regular basis. Checking and replying to emails and private messages is also very important; it is expected that General Managers check their emails and private messages at least once every 48 hours. A General Manager who frequently fails to participate in the league will be subject to dismissal.
An "Activity Check" will be posted every once in a while in the forum. Failure to respond might lead to a GMs dismisal.
2.3 Leave of Absence
Leave of Absence is granted in the event that a General Manager is unable to complete his required duties or participate in the league due to valid external circumstances (studying for exams, going on vacation, personal injury, etc.). In order for the Commissioner to grant a Leave of Absence, a General
Manager must give prior warning of the absence and provide an expected return date. If a General Manager exceeds the Leave of Absence without good reason, or leaves without any notice or is frequently too busy to attend to the regular duties of a General Manager, then that General Manager will be subject to dismissal. Leave of Absence may be granted retroactively in the event that a General Manager is unable to provide prior warning of his absence.
2.4 Mentorship
A new GM will need a volunteer mentor for up to one whole season but can be completed earlier if Mentor and Commish agree to it.
The GM and his mentor will not be allowed to trade with each other under any circumstances until the mentorship period is over.
All trades made during the mentorship period require mentor approval in the trade topic in the forum.
The “Mentorship Program” will have 3 members appointed by the Commish. The three will serve as mentors for new GMs and will also asked for input when it comes to accepting new GMs.
2.5 Online GM Editor
The GVFHL uses an Online GM Editor (OGME). Username will be the same as your forum username and password will be assigned. Be sure not to share your password amongst other teams, lines submitted via the OGME will be considered legit. The GVFHL will also post league files daily on website, if General Managers wish to use FHL Sim software on their home computers. Lines done at home can be emailed to the commissioner.
2.6 Complaints
All complaints about the League or any General Manager(s) are to be directed to the Commissioner by email or private message. Under no circumstances are complaints to be posted on the League forums. Any and all concerns will be dealt with professionally and privately by the Commissioner.
3.0 Regular Season / Playoffs
3.1 Salary Cap
a) The GVFHL Salary Cap Ceiling and Salary floor will be always set according to the current NHL Salary cap/floor
b) The teams cap numbers will be calculated on a daily basis with no teams accumulated payroll exceeding the salary cap or going below the salary floor at any time.
c) The current cap situation will be daily posted on the Cap Geek page
d) Minimum player salary is $575,000; maximum player salary is 20% of the current salary cap;
e) Players making $2.5 million or more OR with an OV of 70 or more must start the Regular Season on the Pro Roster;
f) Players making $3.0 million or more OR with an OV of 72 or more cannot be sent to farm;
g) In the Off-Season, teams will be allowed to exceed the Salary Cap by up to 20% for operational purposes only;
h) Teams going over the cap at any given point of the regular season will be fined as follows:
i. 1st offence: 5 game suspension of highest rated skater
ii. 2nd offence: 10 game suspension of highest rated skater and highest rated goalie
iii. 3rd offence: GM will be fired
i) Teams going under the floor at any given point of the season will be fined as follows:
i. a team will be fined $5m cash on the first day it is operating below the floor, $1m of it will be added to their cap spent calculation in order to lift it again above the salary floor.
3.2 Season Length
a) The GVFHL regular season starts the same time as NHL in October;
b) The simulation schedule will be approx. 5 sim days per week (Mondays till Fridays)
c) General Managers are responsible for knowing their own team’s schedule.
d) If the sim schedule is altered, notification will be posted on the forum under Commish Announcements.
e) Time of the daily sim varies depending on the Commishs real life shift roster.
3.3 Trade deadline
a) The Trade Deadline will come into effect when the season is 80% completed. No trades will be allowed after the Trade Deadline;
b) Trading will resume after the Playoffs but before the Entry Draft.
3.4 Playoffs
a) The GVFHL Playoffs begin shortly after regular season is completed;
b) 3 rest days are simmed at the end of the season;
c) There will be 2 rest days simmed in between each playoff round;
d) Sims will be daily with each conference being simmed on alternating days.
4.0 Offseason
4.1 Entry Draft
a) The Entry Draft will be held the day after the NHL Entry Draft begins;
b) The Entry Draft will consist of seven (7) rounds, with each round consisting of thirty (30) draft picks;
c) Any player aged 18 or older is eligible to be drafted, except;
I. A player previously drafted by a GVFHL team;
II. A player who has previously played in the GVFHL;
III. A player who has currently or previously been rated in the GVFHL;
d) The order of the GVFHL Entry Draft will be determined by the previous year’s final Regular Season standings and a lottery will be held for the teams that did not make the Playoffs during the previous season. Regardless of Regular Season standings or lottery results, the GVFHL Cup
Finalist and Winner will pick 29th and 30 th in the first round only; the two losers of the conference finals will pick 27th and 28th in the first round only – tie breaker is regular season points;
e) The GVFHL draft lottery results will be based on the NHL results. If in the NHL lottery selection, the second last place team gets 1st overall, then the same will happen in the GVFHL. Simply put teams positioned places 30-17th in the GVFHL will be aligned to the NHL teams in positions 31-18th; should the NHL 17th placed team win the lottery the GVFHL 1st overall pick will go to the team with the worst record! – this is only valid for the first round!
f) The Entry Draft takes place on the league forum. General Managers are strongly encouraged to be available to make their choices during the course of the Entry Draft. General Managers that are unavailable to make their choices will have the option of sending in lists with their preferred choices;
g) All draft selections are final and cannot be changed under any circumstance unless authorized by the Commissioner, who will only authorize for eligibility reasons;
h) Time limits will be put in place to speed up the draft process. If a General Manager has not made a pick within the pre-determined time limit and has not sent in a list with his picks, that General Manager will be deemed to have chosen the second Best Player Available, as per the
NHL draft order. That General Manager will immediately be given the second Best Player
Available for all his subsequent picks unless he notifies the Commissioner of his return;
i) Players selected in the Entry Draft will be placed on their team’s Prospect List;
4.2 Free Agency
4.2.1 Unrestricted Free Agents
a) All players aged 28 or over at the beginning of a signing period and whose previous contracts have expired will become Unrestricted Free Agents (UFA), unless designated as Loyalty pursuant to Section 4.1.2.
b) Unrestricted Free Agents are free to sign with any team, and no compensation will be owed to the UFA’s previous team;
c) All UFAs that are not signed to new contracts during the Off-Season will be placed on the Unassigned Players page, and teams will be allowed to sign them at any point in the future pursuant to Section 4.1.8 d.
4.2.2 Loyalty Factor
a) During the off season, teams will be allowed to designate one (1) of their UFAs as their Loyalty once every three seasons. This Loyalty designation will allow teams to sign their Loyalty player in exclusivity during the RFA Pre-Signing Period.
b) Loyalty players cannot be added in the offseason but rather must be property of the team by trade deadline.
c) Loyalty privileges cannot be traded or accumulated.
d) Loyalty signings are based on previous GVFHL salary not NHL;
e) In case the players contract was subject to a salary retention before, the regular salary will be used and not the reduced one
f) Loyalty signings are subject to a premium based on the following multipliers:
GVFHL Salary Range 1 year 2 years 3 years 4 years
$575,000 – $2,000,000 1.75 2.00 2.50 3.00
$2,000,001 - $3,000,000 1.65 1.85 2.25 2.85
$3,000,001 - $4,000,000 1.55 1.70 2.00 2.55
$4,000,001 - $5,000,000 1.45 1.60 1.80 2.20
$5,000,001 - $6,500,000 1.35 1.50 1.60 1.90
$6,500,001 - $8,500,000 1.30 1.40 1.50 1.60
$8,500,001 - $11,000,000 1.15 1.25 1.35 1.40
$11,000,001 - $13,000,000 1.10 1.15 1.20 1.25
$13,000,001 - $16,000,000 1.05 1.10 1.15 1.20
4.2.3 Unrestricted Free Agency
a) Any player aged 28 or over after rerates will and expired contract will become an
Unrestricted Free Agent (UFA).
b) If a previously rated player returns from prospect pool and is UFA age, the player
can be signed to an RFA contract if:
a. Player was RFA when sent to prospect pool and
b. Player was eligible to sign an RFA contract when they lost ratings
c) The onus is on the owning general manager to notify the commissioner before
the UFA period begins that player is eligible.
d) All UFAs that are not signed to new contracts will be placed into the Unassigned
Players list.
e) If there is more than one winning bid that are equal, the player will choose to play
for a team based on the following tie-breaker rules:
a. The UFA’s previous team
b. The team who finished higher in the standings the previous season
c. Random draw
f) UFAs will be placed into 4 waves based on talent levels.
g) Teams can bid on a maximum of 5 players in wave 1 and 7 players in the
remaining waves.
4.5 Unrestricted Free Agency Waves
a) Each UFA wave will have 2 rounds of bidding.
b) UFA waves overlap one another:
Example:
Day 1: Round 1 bid placed for players in Wave 1
Day 2: Round 2 bids placed for players in Wave 1; Round 1 bid placed for
players in Wave 2
Day 3: Wave 1 Results announced, round 2 bids placed for players in Wave 2,
Round 1 bid placed for players in Wave 3
Day 4: Wave 2 Results announced, round 2 bids placed for players in Wave 3,
Round 1 bid placed for players in Wave 4
Day 5: Wave 3 Results announced, round 2 bids placed for players in Wave 4
Day 6: Wave 4 Results announced
c) The teams with the top 5 bids from round 1 advance to round 2.
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d) Only the top bid cannot be retracted, other teams in the top 5 can reallocated
their points.
e) If you do not win a player, no points are lost.
4.6 Offer Calculation Points
a) Each team will start with 30 base offer calculation points, and can earn:
5 points for articles (1 per article)
5 points for cash (5M per point)
For a total of 40 possible points.
b) Offer Calculation Points are used to make bids on UFAs.
c) Offer Calculation Points cannot be traded.
d) Offer Calculation Points only get used if you sign a player.
e) Teams may not go over their allotted Offer Calculation Points at any time during
the UFA bidding process.
f) It is up to the team to monitor points, if they are over the allocation at any point
during UFA any current offers, they have made become void.
g) Any Offer Calculation Points not used during UFA are lost and have no value
beyond the current UFA period.
h) Calculating your offer is simple:
Average salary offered x the Term Multiplier. The term multiplier is based on
each player’s individual contract length preference (completely random) which
will be provided before UFA begins.
Example:
Martin St. Louis prefers the following contract lengths:
1st Preference is a 4yr deal 1.3 Term Multiplier
2nd Preference is a 3yr deal 1.2 Term Multiplier
3rd Preference is a 2yr deal 1.1 Term Multiplier
4th Preference is a 1yr deal 1.0 Term Multiplier
Scenario 1:
Offer A: $6 mil per year for 1 year = $6 x 1.0 (1 year is his 4th preference) = $6
million
Offer B: $5 mil per year for 4 years = $5 x 1.3 (4 years is his 1st preference) =
$6.5 million
Under this scenario, although St. Louis is getting less per year, he is getting his
preferred contract length of 4 years, and would choose Offer B.
Scenario 2:
Offer A: $6 mil per year for 2 years = $6 x 1.1 (2 years is his 3rd preference) =
$6.6 million
Offer B: $5 mil per year for 4 years = $5 x 1.3 (4 years is his 1st preference) =
$6.5 million
Under this scenario, although St. Louis is not getting his preferred contract
length, the $1 million is enough to make him accept his 3rd preferred contract
length of 2 years. He would choose offer A.
4.7 Full Contract No-Movement Clause
a) Teams can also offer a full contract No-Movement Clause (FCNMC) once every
three years.
b) Players who sign a FCNMC cannot be traded or waived at any point during the
term of the contract.
c) FCNMC's cannot be traded or accumulated over time.
d) FCNMC's are given a value of $1 million/1 offer calculation point (not an extra
point):
Scenario 3:
Offer A: $6 mil per year for 4 years AND a FCNMC = $6 x 1.0 (4 years is his 4th
preference) = $6 + $1 million
Offer B: $5 mil per year for 3 years = $5 x 1.3 (3 years is his 1st preference) =
$6.5 million
Under this scenario, although St. Louis is getting $1 million a year less, he is
getting his preferred contract length of 3 years and chose it over his LEAST
preferred contract length of 4 years. However, the FCNMC makes the 4-year
contract term more acceptable so he chooses offer A.
4.2.7 Restricted Free Agents
a) All players that are aged 27 or under at the beginning of a signing period and whose current GVFHL contracts have expired will become Restricted Free Agents (RFA);
b) RFAs must be qualified at 100% of previous GVFHL salary / NHL salary (whichever is higher)
c) Any RFA that does not get qualified will become an Unrestricted Free Agent (UFA);
d) RFA contracts cannot be less than qualifying offer;
e) RFA contracts are based on NHL contracts in term and cap hit (unless previous GVFHL salary is higher):
Example:
Jonathan Toews is a RFA. According to capfriendly.com he is signed 1 more year for $6.3 million. Since he is signed 1 more year in NHL, he can be signed for 1 year @ 6.3 million.
f) RFA players who have signed an new NHL contract before but not after the RFA
Resigning period has begun will use the extension to calculate the new GVFHL contract;
Example:
Patrick Kane is a RFA. According to capfriendly.com his current contract is on its last year for$4.3 million and his next contract is for $7 million for 7 years.
His current season cap hit is added to his new cap hit and the average over the term of the contract is the new cap hit.
(4.3 + 7 + 7 + 7)/4 = 6.325
So Patrick Kane can be signed for a 4 year deal @ $6.325
g) Teams can extend RFA contracts by one extra year for 25% more (not valid for 4 year contracts):
Example:
Jonathan Toews could be signed for 1 year @ 6.3 million OR 2 years @ $7.9 million.
h) RFA cap hits and term options will be provided to General Managers in a spreadsheet during the qualifying period.
4.2.5 Unassigned Players
a) Unassigned Players are:
1) Players who are not under contract in the GVFHL and who do not have their rights restricted, but who have previously played in the GVFHL and who are under contract in the NHL;
2) Players who have current NHL contracts but who have never been created in the
b) GVFHL and whose rights are not owned or restricted by any team;
c) All Unassigned Players that have previously played in the GVFHL will be listed on the
d) Unassigned Players page;
e) During the Regular Season, teams can make offers to Unassigned Players at any point prior to the Trade Deadline;
f) During the Off-Season and Regular season, teams can make offers to up to 1 Unassigned Player per 24 hours (from noon to noon EST), if a player receives more than 1 offer, the one with the highest annual salary wins
g) All Unassigned Player signings are to be made via email to commish@gvfhl.com ;
h) During the Off-Season, teams can make offers to Unassigned Players one (1) week after the end of UFA, the first 24hrs of which will be highest offer wins (in case of two or more identical offers, the first one submitted wins);
i) All Unassigned Player signings will be announced in the dedicated forum topic under Team Activities;
j) Teams can offer unassigned players 1 to 4 years and salary ranges depending on the length of the contract
1) 1 year: $575,000 - $1,500,000
2) 2 year: $1,500,001 - $3,500,000
3) 3 year: $3,500,001 - $4,500,000
4) 4 year: $4,500,001 – league max (20% of the salary cap)
k) If an Unassigned Player is signed by a team, that player will be placed directly on the team’s Pro Roster if he is waiver eligible pursuant to Section 7.1. Otherwise, he will be placed directly on the team’s Farm Team roster.
5.0 Players
5.1 Players
5.1.1 Ratings
a) Player ratings will be based on NHL performance during the previous NHL season;
b) Ratings will be calculated at the end of each season by using pre-determined formulas.
c) Each player that has played at least one (1) NHL games during the previous NHL season will have ratings;
d) For the purpose of this section we will distinguish between goalies and skaters with skaters including forwards and defensemen;
5.1.2 ...
5.1.3 Rerates
a) Each skater that has played 25 or more NHL games will receive ratings based on his prorated stats for 82 games;
b) Any skater who has played more than 1 NHL games but less than 25 will receive new ratings as if he had played 25 games but his other stats will not be changed (Ex: A skater with 3 goals and 5 assists in 15 games will be rated the same as a skater with 3 goals and 5 assists in 25 games);
c) Skaters who do not play at least 1 NHL games during the previous season will be moved to that team’s prospects list;
d) Skater ratings will be based solely on stats except for SP, SK and DF which will be determined either by the Ratings Committee, or by a formula and then modified by the Ratings Committee.
e) All goalies that have played 1 NHL games will receive new ratings. Goalie ratings are capped based on minimum games played. For 1-10 games played, ratings are capped at 75; for 11-15 games played, ratings are capped at 85. More than 15 games played are not adjusted.
f) Forwards, defensemen and goalies will be rated separately.
5.1.4 Ratings Challenges
a) After rerates but before the start of a new season, each team can challenge SP, SK and
DF of up to 3 skaters;
b) Challenges are meant to be used to fix obvious rating flaws. Teams that submit re-rate requests for a player’s SP, SK or DF rating will be asked to provide written articles, from reputable sources, that support their request;
c) All re-rate submissions posted on the forum and will be examined by the Ratings
Committee;
d) All rookies will be able to be challenged (unlimited);
e) This option will only be available after the first season.
5.1.5 Aging
a) Player’s age every season during rerates.
b) All players will age by one (1) year regardless of their actual birthdays.
5.1.6 Prospects
a) Prospects are automatically activated during the off season if they play one (1) or more
NHL games;
b) If a team wishes to drop a prospect from their futures pool, they can request his removal under the Team Activities forum;
c) For the purpose of entry level contracts, Prospects are defined as all players that have been drafted in the GVFHL but never rated;
d) All prospects(25y or younger) will receive a 3 year contract with a salary of $850,000 - no matter the rating or where they were drafted;
d) A player indicated as a prospect in the sim who is played previously in the GVFHL, will receive his current NHL contract;
5.1.7 Retirement
a) A player retires in the GVFHL when they no longer have ratings;
b) When a player loses ratings they will be moved to a team’s prospect list;
c) If that player ever gets ratings again, he will receive the contract he signed to return to the NHL;
d) The owning team has the option of not honouring the contract in which case the player will become an Unassigned Player;
5.1.8 Injuries
a) All created players are subject to injury;
b) Players that sustain injuries while on the Pro Roster will remain on the Pro Roster as Scratches during their recovery period, and their full salary will be payable and will count against the team’s Salary Cap;
c) Players that sustain injuries while on the Farm Team will be placed on the Pro Roster as scratches during their recovery period, and their full salary will be payable and will count against the team’s Salary Cap. This is a bug in the simulator that cannot be fixed;
d) Injury Reports will be made available to all General Managers after each game. Injury Reports will list all outstanding injuries in the League as well as the likely length of recovery for each injured player;
e) Players that are at 95CD or over are fatigued but not injured, and can continue playing at their team’s discretion.
5.1.9 Suspensions
a) Suspensions are handed out automatically by the simulator except for goalies as stipulated in Section 8.3 (c).
b) A player who receives a suspension cannot play until his suspension has been served;
c) Suspensions will carry over from the regular season to the playoffs and from season to season;
5.2 Awards
a) Awards will be given out during the Off-Season;
b) Awards will be voted on by each General Manager. The Commissioner will nominate the top players and managers for each award, and will only cast a vote in order to break ties;
c) The awards page on the website will be updated with the winners.
5.3 Coaches
- Teams can name a head coach of their choice (first come, first serve)
- The head coach must have been a NHL head coach at some point during the previous 3 seasons
- The head coach will receive a 1 year contracts only at $1m
- Every head coach will have the minimum attributes of 60 OF, 60 DF, 60 EX 60 LD
- When a coach is hired, one of the following upgrade packages can be bought:
o $3m buys 35 extra points (to be distributed among the 4 attributes to a max of 99 per attribute)
o $10m buys 70 extra points (to be distributed among the 4 attributes to a max of 99 per attribute)
o $20m buys 105 extra points (to be distributed among the 4 attributes to a max of 99 per attribute)
o $30m buys 140 extra points (to be distributed among the 4 attributes to a max of 99 per attribute)
- During the off-season teams can either sign a new coach or re-sign their current one but in either case all attributes will be a 60 again
6.0 Contracts and Salaries
6.1 General
a) All UFAs, RFAs, Unassigned Players and Prospects are eligible to be signed to a contract;
b) Maximum contract length in FHL Sim is four (4) seasons in length;
c) The minimum salary for a player is $575,000 per year and the maximum salary is 20% of the of the Salary Cap;
d) Any player that is on a Pro Team will be paid his full salary, and the full salary will count against that team’s Salary Cap
e) After the Free Agent Period, certain maximum salaries will apply. Details can be found in the dedicated topic on the forum or section 4.19 f)
6.2 Contract Buy-Outs
6.2.1. Regular Buy-Out
a) A team that wishes to terminate a player’s contract may do so at any time by buying-out the remainder of that player’s contract;
b) Prior to being bought out, the player will be sent through Waivers and may be claimed by any other team. If the player clears Waivers, the buy-out funds will immediately be taken out of the team’s finances and the player will become an Unassigned Player;
c) The penalty to buyout a player is 50% for current season salary and 75% of remaining salary owed for future years.
d) 50% of the salary will remain as cap hit for the reminder of the contract (fake player will be places on your roster)
e) Contract buy-outs are to be done on the forum under Team Activities;
f) Any player whose rights belong to a team but who is not under contract may be released by his team at any time. This player will become an Unassigned Player.
6.2.2. No Cap Hit Buy-Out
a) in the off season all non-playoff teams will receive one buyout option which will come without any cap hit
b) the remaining contract value has to be paid in cash
c) the "No Cap Hit Buy-Out" right may be traded to any team in the league (including playoff teams) for cash only(no limit on the $ amount)
d) cannot be accumulated, if not used in the off-season they will be void
e) a team can own multiple (its own plus all traded for) "No Cap Hit Buy-Outs" during the off season, but can’t carry over any into next season
7.1 Waivers
a) The following players will be exposed to waivers;
i. All Players aged 24 and older who have played 1 or more GVFHL games; ;
b) Players making $2.5 million or more OR with an OV of 70 or more must start the Regular Season on the Pro Roster;
c) Players making $3.0 million or more OR with an OV of 72 or more cannot be sent to farm;
d) Any player that is subject to Waivers will have to clear Waivers prior to being sent down to the
Farm Team;
e) Prior to being bought-out by his team, a player must first clear Waivers;
f) In order to clear Waivers, a player must stay on the Waiver Wire for 24 hours (till the next sim day) without being claimed by any other team;
g) Waiver listings are available after each sim on the main league webpage;
h) Waivers will be closed during the Off-Season and will reopen at the start of the Regular Season.
7.2 Waiver Claims
a) Any player that is on the Waiver Wire may be claimed by another team;
b) A team can only claim one player per day
c) If two (2) or more teams attempt to claim a player that is on the Waiver Wire, priority will be determined as follows:
i. For the first two sim days of a new season, the Waiver List will be determined by the previous season’s final standings, with the last place team being first on the Waiver List. ii. After those two first sim days, the Waiver List will be determined on the basis of current winning percentage, with teams being ranked in order of lowest to highest winning percentage. In the rare event of a tie, the tie-breaker will be determined by the previous
Regular Season’s final winning percentages;
d) A player who is claimed off Waivers will be placed on the claiming teams Pro Roster.
e) Waiver claims must be sent to the Commissioner via email
8.0 Team Operations
8.1 Trading
8.1.1 General
a) Teams may trade players, draft picks, future considerations and cash, subject to the following exceptions:
i. No team may trade more than $4,000,000 per transaction;
ii. Teams may not use trades to borrow or lend players to one another;
iii. Teams may not trade draft picks solely in exchange of cash.
iv. Teams may not trade draft picks for more than two seasons in advance.
v. Future considerations must be fulfilled within the next two seasons
vi. Future considerations will always be subject to commish approval and only valid once posted in the dedicated topic in the forum
vii. Only 2 active FCs per team allowed (this is the teams currently owning the assets tied into an FC trade); FC trades finalized (both GMs agreed) before Jun 21st 2020 are not counted towards the limit
viii. FCs that are obvious to happen / not happen (f.e. if team A wins at least one game in the season) will be processed immediately and both teams lose 1 of their FCs for 1 year.
ix. Future considerations can only include assets that would be allowed to trade at the time of deal as well (e.g. you must not trade a 2022 pick in 2019)
x. Future considerations can only include assets currently owned by the team at the time of deal (e.g. "the next 2nd round pick I acquire" is not allowed)
8.1.2 Salary retention
a) Teams can retain salary for up to 2 players to a max of 50% of the cap hit
b) This is only allowed for contracts with 2 or less years remaining on the contract and only for players who have reached UFA age (28 years) by contracts end
c) If salary is retained a "fake" player will be added to the roster with a salary matching the amount of the retained salary
d) This player will get the lowest rating possible and receive a NMC for the reminder of the contract
e) The “fake” player will take up one of your roster spots
f) You can also retain salary of a player with previous retention
8.1.3 Trade Announcements and Trade Reviews
a) All trades are to be posted in the Trade Announcements section of the Forums, and trades will only be processed once all General Managers involved in the trade acknowledge acceptance of the trade;
b) Once a trade has been posted and accepted by all General Managers involved in the trade, that trade cannot be reversed unless all General Managers involved in the trade agree to its reversal;
c) All trades are processed after the sim;
d) Once a trade is processed, that trade cannot be reversed;
f) Any new General Manager needs its mentor to approve any trade.
8.1.4 Trade Reviews
a) Any trade may be referred by the Commissioner to the Trade Committee, who will review the fairness and appropriateness of the trade and render a decision on whether or not the trade should be allowed;
b) Any GM may request a trade to by reviewed either by email or PM to the Commissioner; public review requests will be ignored;
c) A trade may only be rejected by the Commissioner if there is a strong hint for collusion or any other suspicious incident.
8.2 Rosters
a) During the Regular Season, teams may have up to 45 players under contract. During the Off
Season, teams may have up to 50 players under contract;
b) During the Regular Season, teams can have a maximum of 25 players on their Pro Team, including Injuries and Salary Retentions
c) Goalies cannot play more than 4,080 minutes total during the Regular Season. Any team going over this limit will be fined $1 million and have the goalie suspended for the remainder of the Regular Season.
d) During the Regular Season, teams must have a minimum of 20 active, non-injured players on their Pro Team at all times, including at least six (6) defensemen, two (2) goalies, three (3) centers, three (3) right wingers and three (3) left wingers; e) If a team has less than the minimum players at each position due to injuries, trades, etc..., a temporary player will be created to allow the sim to work. The Temp player will be removed once the situation is resolved. A fine of $100,000 will be issued per sim day.
8.3 Position Changes
a) Teams can request position changes anytime;
b) Position changes are requested on the forum, private message will be ignored;
c) Position changes for forwards must be accompanied by a valid link (accepted sources listed in the forum topic) to prove that player can indeed play the position being requested;
d) Since ratings for forwards and defense are calculated differently, players listed as both F and D can only play the position they were rated for;
e) Teams with players that can play F or D will notify the Ratings Committee before the start of the
Regular Season if they wish to change position;
f) A player who plays outside of his preferred position may see his performance reduced by 10% in the simulator.
8.4 Pre-Game Duties
a) Prior to every game, General Managers will be required to ensure that their team’s Roster and
Line Combinations have been submitted through the OGME or via email to Commissioner;
b) If the lines are set with no injuries, no problem, but if there has been an injury or a suspension, the General Manager is expected to send in updated lines;
c) If a General Manager fails to submit his team’s Roster and/or Line Combinations before a game, the Commissioner will auto the lines;
d) If a General Manager is consistently not updating their lines, they can be subject to dismissal.
e) General Managers must submit their best available Roster and Line Combinations. Any General Manager caught using a Roster or Line Combinations that considerably hurts his team’s chances of winning will be subject to dismissal. The Commissioner will monitor every team’s Roster and Line Combinations in order to ensure that no General Manager is purposely losing games.
8.5 Finances
a) Teams will generate revenue by selling tickets;
b) Pro roster contracts count 100% towards cap;
c) Farm rosters contracts count 10% towards cap;
d) Prospects cost $1,500 per prospect
e) Suspended players do not count towards cap while suspended;
f) Injured players do count towards cap while injured;
g) General Managers will be responsible for keeping their teams out of bankruptcy by ensuring that their Current Funds remain positive;
h) Successful teams receive bonus money at seasons end:
- Stanley Cup winner: : $30,000,000
- Stanley Cup finalist: $20,000,000
- Conference finalists: $16,000,000
- Conference semi-finalist $10,000,000
- Conference quarter-finalist: $6,000,000
j) As the FHL Sim program was not supposed to work with the high salaries we currently see in the NHL, there will be a revenue correction program.
i) After the conclusion of the Stanley Cup final each team will receive (average attendance) x (41 regular season homes games) x ($50) in cash
ii) After the conclusion of the Stanley Cup final each team will receive $4m cash for each playoff home game
iii) At the end of the regular season teams will receive $500k cash per point accumulated during the regular season if the team has reached at least 60 points. If the point total is below 60, only $250k per point will be received.
8.6 Arena Management
8.6.1 Seats
a) Every Arena can have up to 23,000 seats;
b) During the Off-Season, teams may purchase additional seats for their Arena at a cost of
$3,000 per seat if they had an average attendance of at least 90% of their capacity in the previous season.
c) All seat purchases are to be posted in the Team Activities section of the Forums.
d) If a team fails to sell at least 75% of their tickets (season average) 1,000 seats will be removed down to a minimum of 15,000 seats.
8.6.2 Ticket Prices
a) General Managers can modify their team’s Ticket Prices at any point during the Regular
Season and Playoffs;
b) There is no minimum or maximum for Ticket Prices;
c) All Ticket Price modifications are to be posted in the Team Activities section of the Forums.
8.7 Team News
a) General Managers can post news articles on the League’s webpage. (contact the commissioner to create an account)
Da Rulez
- Juliet-Pens
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